Monday, June 22, 2009
Thursday, June 18, 2009
Tuesday, June 16, 2009
We were far enough away from the Santa Monica Pier that it wasn't too crowded and a pod of dolphins (at least six) were playing about 50 feet off the shore. There were also a couple of sailboats not far off that I enjoyed shooting with my telephoto, but those were with my film camera and I haven't scanned them in yet. It was beautiful and peaceful, two things you can rarely say about LA.
I think that most people stop exploring LA not long after they move here (at least, that's the case with most people I know), and it's really a shame. The fact that I can go from the bustling skyscrapers of downtown to the beaches of the Pacific in a matter of minutes astounds me. I hope to find more time to explore soon. Until then,
p.s.- sorry if the font and formatting look weird here. Not sure what happened.
Tuesday, June 9, 2009
Friday, June 5, 2009
I love my iPhone. Absolutely love it. The internet seems to delight itself in telling me why I shouldn't (they're like that with everything Apple makes), but I just don't see their point. The biggest criticisms- no copy and paste (I've only wanted it once or twice, it's coming in the next software update), no MMS texts (I never text anybody, plus I have full e-mail on my phone), and a crappy camera (I have a real camera, thank you). This phone is so much better than any cell phone I've ever used, it's not even fair to compare them. I love all the functionality that I can add through the app store, and having the full internet in my pocket is awesome. I'm also excited to try out the new GPS apps that will be coming with the new software update.
One other iPhone criticism that keeps coming up in the Palm Pre reviews is the keyboard- Pre has a physical one, the iPhone has an onscreen touchpad. People are saying that this is a huge advantage for the Pre. I fully disagree. I've used Blackberry and Palm keyboards before- they're tiny and hard to use accurately. The iPhone solution isn't perfect, but after about a week of regular use (and with the awesome auto-correct feature's help) I was typing easily. I write e-mails on it, I've written blog posts on it...hell, I do the NY Times crossword on it everyday. I make a few mistakes, but no more than I would on any keyboard that size. I really wonder if the people who complain about the iPhone (and all the other Apple products) have ever actually spent time using them.
I guess I don't really have a point. It's been an uneventful week for the most part, and I just felt like I should post something.
Tuesday, June 2, 2009
We got home Sunday morning and slept most of the day away. And then I woke up to what turned out to be a pretty damn good Monday. First, it was Conan's first night on the Tonight Show. I've been a big Conan fan ever since I first heard Lyle Lanley singing about a monorail on The Simpsons, and seeing him really get recognized with this job is just fantastic. Last night's show wasn't spectacular, but it was the first show. Once the pomp and celebration dies down, he should be fine. More than anything, the show felt like Conan's Late Night, which isn't a bad thing. Looking forward to a bright future at the 11:3o hour.
Next up, the E3 gaming expo is going on, and there was some extremely cool stuff announced. First, they showed footage from the Beatles Rock Band that made me so excited I could hardly speak:
Now, that's just the intro video, not gameplay footage, but how cool is that? Up next, I knew that Lucasarts was releasing a "special edition" of Monkey Island this year, but I didn't realize how cool it looked. Great graphics update and voice acting (Dominic Armato back as Guybrush? Hell yes!) make this very intriguing. However, they pulled a huge surprise by announcing A WHOLE DAMN NEW MONKEY ISLAND GAME! I though I had seen the last of the adventure genre, let alone my favorite series of all time!
It's being done by TellTale games, who have already revitalized Sam and Max and put out great games in the worlds of Homestar Runner and Wallace and Grommit. One of the heads of the company worked on the original Monkey Island. The look of the new game is a little funny (wish they'd gone 2D instead of 3D) but I'm too excited to care. Monkey Island is a game that inspired my sense of humor in a way only The Simpsons and Monty Python can match. It also taught me how much better a good story could make anything, especially a video game. Which leads me to my final bit of good news...
My latest screenplay, co-written with Josh Cook, has managed to get us a meeting with an agent. I won't go into too many details for fear of building it up too much, but I'm very excited about the possibilities this meeting could provide. Just getting the meeting is a huge step (not to mention a substantial boost to my confidence). Hope your week started out as well as mine.